Resurrection and Game Off
I resurrected a bunch of old projects done for either fun or while job hunting:
This is a demo made to breath life into a mockup screenshot I found online. Don’t remember where I got the mockup from but I like the vibe :)
This is a simple shapes application written in Typescript/Angular. It lets you: create/delete shapes, select and transform existing shapes, and saves everything by default so if you refresh the page it should restore your scene.
This is a demo to try to imitate Super Mario Bros character controls as close as possible. Written using Typescript/PhaserJS in Cloud9 (when it was usable). I didn’t intend for it to be a full game.
Through October, myself and my brother worked to remaster an old game of mine, Zamron Encounter. We had two goals:
- Porting game graphics to use hardware accelerated Stage3D in Flash. The game used Flash/AS3 software rendering for graphics which is awfuly slow and buggy.
- My brother wanted to re-make game art for fun and so far he did a great job!
Technically the re-master is 95% done, there are two bugs left to resolve (albeit tricky ones) and we can re-release a much better version of Zamron.
Artistically, my brother finished level art and a bunch of other stuff. Still working on monsters and player textures.
There is a larger goal to eventually start a new project to remake Zamron from the ground up using a modern engine into a full product. The re-mastering effort serves two purposes: having a usable prototype to base the remake on, and developing a work pipeline between us two.
Will talk more about Zamron’s remaster progress in the future.
Here’s a sneak peek for what we currently have:
Currently working on: Game Off 2019
Game Off 2019 is a relaxed 30 days game jam that just started a few days ago that me and my brother are participating in. The theme for this one is: Leaps and Bounds. So far we have a few concepts in progress and I hope by next week we’ll be able to show some progress.
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